Sofia Franzon
product leader / storyteller / sticky note enthusiast
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Indie Game
Date
January 2024 - March 2024
Role
UX Researcher
Project type
Consulting
Meta-progression in games sounds like a mechanics problem. It's actually a research problem.
Brought in as UX researcher on a collaborative indie dungeoncrawler built around indigenous storytelling. The core question: how do you design an achievement system that feels meaningful and fair without copying what everyone else has already done?
Led a competitive audit across the genre and built a full taxonomy of progression mechanisms — six categories (Character Abilities, Achievement & Mastery, Narration & Exploration, Resource Management, Community & Social Progression, Replayability & Variation) with subcategories mapping how the most successful games layer them. Delivered as a concrete framework the team could use to make design decisions. January–March 2024.

















